Cloud Infrastructure helps in building and managing a private Infrastructure-as-a-Service (IaaS) a cloud based on management and data center virtualization technologies for traditional workloads. Using Iaas, it reduces the risk than establishing a data center for a new venture. Cloud infrastructure includes servers, network, storage, virtualization, security, infrastructure system, management, and backup & recovery. It allows enterprises to shift their workload from one cloud to another, avoiding lock-in that may occur when the customer depends more on a single cloud provider.
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Available on demand over the internet, cloud infrastructure provides secure and standardizable, pool of scalable, virtual IT resources and robust. Implementing an integrated infrastructure, it delivers services faster, improves manageability, increases IT department's value and reduces total cost of ownership. Cloud infrastructure is becoming a game changer for small and medium enterprises (SMEs) by offering scalable infrastructure and capabilities available as services. Some of the vendors for cloud infrastructure are Cisco, Red Hat, Microsoft, Google, VMware, Rackspace, AT&T, Amazon Web Services and Bluelock.
The report provides an in-depth analysis of global cloud infrastructure market along with drivers and restraints as well as growth opportunities and best practices in the market. It also contains analysis and forecasted revenues, competitive landscape, company profiles and industry trends.
Check Out Some Important Points From TOC:
1 Industry Overview
1.1 Industry Trends
1.2 PEST Analysis
2 Report Outline
2.1 Report Scope
2.2 Report Summary
2.3 Research Methodology
2.4 Report Assumptions
3 Market Snapshot
3.1 Total Addressable Market (TAM)
3.2 Segmented Addressable Market (SAM)
3.3 Related Markets
4 Market Characteristics
4.1 Evolution
4.2 Ecosystem
4.3 Market Segmentation
4.4 Market Dynamics
4.4.1 Drivers
4.4.1.1 Reduction in infrastructure cost
4.4.1.2 New era of functionality
4.4.1.3 Need for disaster protection
4.4.2 Restrains
4.4.2.1 Security and privacy concerns
4.4.2.2 Legal/regulatory issues
4.4.2.3 Migration from legacy systems
4.4.3 Opportunities
4.4.3.1 Creating new businesses models
4.4.3.2 Customer satisfaction
4.4.4 DRO - Impact Analysis
4.5 Porter 5 Forces
Countries Covered:
North America
Latin America
Western Europe
Central Eastern Europe
Middle East & Africa
Asia-Pacific
Products Mentioned:
Social Gamers
Serious Gamers
Core Gamers
Data Streaming Technology
Server Technology
Gaming as a Service
Companies Covered:
Sony Corporation
Microsoft
Nintendo.Co.Ltd
Samsung Electronics
LG
Ubitus
Gaikai
G-Cluster
Playcast Media
Google Inc.
Amazon
International Business Machines Corp (IBM)
Happy Cloud
OnLive
TransGaming
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